Complete Review of LoL 10.7 Patch Notes

Long-awaited changes regarding Fiddlesticks are finally here: we will devote a whole section of our League of Legends 10.7 patch notes review to cover everything new about the champion. We might finally see more of Fiddlesticks in the pro scene now that he received many buffs to render him more viable. In addition to Fiddlesticks, some other champions have received some changes by the developers, and we’ll make sure to list all of them in our review.

As always, League of Legends patches do not have to do with champions, and this is not an exception. Towards the final part of the review, we will be covering all those general aspects about the game Riot improved, such as those regarding the ranked system, the client, and the new skins and cosmetics finally out.

Champions Changes


As anticipated, Fiddlesticks is our big protagonist, given the rework he receives in the 9.17 patch. It’s good that he got some buffs and changes since the champion felt pretty stale and easily replaced by other options that would do his job, but better.

We’ll start with Fiddlestick’s base stats. We see a buff in pretty much every aspect.

  • Attack damage: 48.36 –> 55.36
  • Armour: 30 –> 34
  • Health: 524.4 –> 580.4
  • Health growth: 80 –> 92

His passive, A Harmless Scarecrow, gives you a Scarecrow Effigy at the start of each game. You can choose to consume one, placing an effigy at the location of your choosing and thus receiving sight of the surroundings.

Terrify (Q) now is both active and passive. With the active, you deal 6 / 7 / 8 / 9 / 10% (+ 2% per 100 AP) damage of the enemy’s current health, while slowing it by 90% and fearing it with a duration of 1 / 1.25 / 1.5 / 1.75 / 2 seconds. With the passive, you automatically cast Dread to your enemies whenever you are unseen and out of combat for more than 2 seconds.

Now Bountiful Harvest (W) is a channeling active. You choose a foe, cast the ability on it, and “link” yourself with your enemy: by doing so, you will be dealing magic damage every 0.25 seconds, totaling 340 when the ability is maxed out.

With Reap (E), Fiddlesticks chooses an area to target. Those who go into its center receive magic damage (70 / 100 / 130 / 160 / 190) and are slowed and silenced, lasting 1.25 seconds.

Finally, Fiddlesticks ultI, Crowstorm, blinks you to the location you choose. A storm of crows (incredible choice of words) will be following you and damage all the enemies around you every 0.25 seconds.

LoL 10.7 Patch Notes

Other Champions

Apart from Fiddlesticks, some champions also received smaller changes, buffs, and nerfs to render them more viable and thus more picked in games, or, on the contrary, less overpowered and strong, so the teams’ composition is balanced. In our list, we do not include those champions who just received bug fixes (Draven, Master Yi, Miss Fortune, Tristana, Vi).

  • Akali. No changes to her third ability, as someone had anticipated, but a buff to Perfect Execution (R) at the early stages of the game, since now it has a cooldown of 100 / 80 / 60 instead of 120 / 90 / 60.
  • Corki. No reworks dedicated to the champion yet, even though small buffs here and there like the one from patch 10.7 might be enough to keep Corki somewhat alive. We are talking about Special Delivery (W), which has a now extended DoT duration of 2 seconds.
  • Galio. Another small but significant buff, this time regarding Galio’s ulti, Entrance. Perhaps not so small, after all: now R will extend the passive magic damage shield granted by his W, Shield of Durand, to all allies near the champion. The ability lasts 5 seconds.
  • Garen. Garen has been dominating the picking phase since forever, it seems, and the champion feels very op. The reason he is so strong has to do with how tanky Garen is, definitely giving him an advantage compared to other champions. We would expect Riot to focus on such aspect; instead, the champion received just some minor changes to the innate Perseverance (cooldown from 7 to 8 seconds) and Decisive Strike (Q)’s movement speed duration (from 1.5 / 2 / 2.5 / 3 / 3.5 to 1 / 1.65 / 2.3 / 2.95 / 3.6 seconds).
  • Ivern. Finally, the champion is getting some much-needed buffs, even though little ones. The damage from his third ability, Triggerseed, has been increased from 60 / 80 / 100 / 120 / 140 to 70 / 95 / 120 / 145 / 170. The ultimate Daisy! also gets more viable, with its cooldown lowered from 160 / 140 / 120 seconds to 140 / 130 / 120.
  • Kai’Sa. Another minor buff regarding cooldown reduction. Supercharge (E) now takes 16 / 15 / 14 / 13 / 12 seconds to replenish instead of the previous 16 / 15.5 / 15 / 14.5 / 14.
  • Nasus. Get ready to see Nasus in every. Single. Game. On your solo queue adventures. The 10.7 patch is sweet for him: Wither (W) now enjoys 100 more units of cast range (totaling now 700 units), while Spirit Fire (E) reduces the armor of the champion’s enemies even more, going from 15 / 20 / 25 / 30 / 35% to now 10% percent more at all levels (25 / 30 / 35 / 40 / 45%)!
  • Nocturne. We go back to some changes in base stats for Nocturne, as his abilities remain the same as before the patch. We are specifically talking about health regen and magic resistance growth.

Health regeneration: 8.5 –> 7

Magic resistance growth: 1.25 –> 0.75

  • Riven. Take what we just said about Nocturne’s base stats and reverse it when it comes to Riven. He gets some stats buffs, as both his HP and HP regeneration are now increased.

Basic health: 558.48 –> 560

Basic health regeneration: 7 –> 8.5

  • Talon. Talon was perhaps too strong; therefore, the developers have nerfed him a bit to make him overall more balanced. Rake (W)’s base damage is now lower (from 50 / 65 / 80 / 95 / 110 to 45 / 60 / 75 / 90 / 105), and the same goes with the return base damage, which has been reduced from 70 / 85 / 100 / 115 / 130 to 45 / 65 / 85 / 105 / 125.
  • Wukong. Both good and bad news await the fans of the monkey king. We’ll start with the nerf he receives: his passive Stone Skin’s bonus armor is lower, as well as the base damage given by his third ability E, Nimbus Strike. Speaking of E, it gets a nice new effect with the new patch: thanks to it, now you can queue both W (Warrior Trickster) and the ultimate Cyclone while dashing.
  • Xin Zhao. And to conclude another small buff. The champion’s Determination (the passive) gets a high base heal, which now goes from 10 to 112 instead of from 10 to 78, depending on the level.

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Changes At A General Level

Bringing happiness to many, finally, the game mode One for All is coming back. If you aren’t familiar with it, the rules are simple: it’s like a normal LoL game; the only different thing, which makes everything more fun, is that the same five champions are chosen for both your team and the enemy’s. Unfortunately, the mode will be playable only for a limited period of time.

Another great news is that the All Random Mid (ARAM) mode is welcoming a higher number of free-to-play champions available during the picking phase. We are up to 65 with patch 10.7, and we hope the pool will be expanding even more in the future.

Finally, Riot announced that they are putting a lot of effort in improving ranked matchmaking. Changes are small and won’t be noticeable immediately, as it is obvious; however, they are moving towards the right direction, for example, in applying codes which will match a team with a duo in it only with another team consisting of a duo.

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